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Ps4 cities skylines mods
Ps4 cities skylines mods













ps4 cities skylines mods
  1. Ps4 cities skylines mods how to#
  2. Ps4 cities skylines mods .dll#
  3. Ps4 cities skylines mods mod#
  4. Ps4 cities skylines mods mods#
  5. Ps4 cities skylines mods code#

In case of your mod is not working properly, there's many ways to debug your mod, what I recommend is to look at the debugging page on official developer wiki to choose the way you feel most confortable with. Press CTRL + D to test the mod, it should show up like below: Debug Your Mod Now it's time to see if it works! Simply build the project ( CTRL + SHIFT + B) and jump back into game, it should auto reload the mod withouy quiting the game. Panel.SetMessage("Detailed RCW Demand", message, false) Here we created a new class called RCWDemandMod and make it extends the base class IUserMod, then implemented the two virtual funtions Name() and Description(), the => symbol is equivalent to get " ĮxceptionPanel panel = ("ExceptionPanel") Public string Description => "Show actual RCW Demands in numbers."

Ps4 cities skylines mods code#

(Note: everytime you start a brand new project, you need to repeat these steps to get it working.)ĭouble click on Class1.cs and replace the code with this: using UnityEngine Īfter finishing all of the above steps, we can start working on the project. Then simply change the bottom two lines in AssemblyInfo.cs to make the game auto hot-reload our mod while running: Xcopy /y "$(TargetPath)" "%LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods\$(SolutionName)" To auto copy, right click the project node in the solution explorer, and choose "Properties", select "Build Events" in the left panel, then paste the following command in the "Post-build" event: mkdir "%LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods\$(SolutionName)"ĭel "%LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods\$(SolutionName)\$(TargetFileName)"

ps4 cities skylines mods

Make the game to auto hot-reload the mod while running after every rebuild.

Ps4 cities skylines mods .dll#

dll file to the mod directory in Cities: Skylines. To speed through the development process, we will configure Visual Studio to do two things: Your Reference Manager will looks like this, make sure all of them are checked and click OK to continue Automated Deployment dll files, which located at Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed.

ps4 cities skylines mods

Let's do it by right click the reference in Solution Manager (The tab on the upper right corner), then select "Add Reference", on the popup menu, use "Browse." button to select those.

  • ColossalFramework ( ColossalManaged.dll).
  • Once we created a class, we need to add all of supported Cities: Skylines APIs to our dependency list: Create Project Add dependencies to the project dll file to that folder, which will be mentioned later). Give it a name like "RCWDemand" or any name you like, and choose a location to place your source code (note: the source code does not need to be placed inside \Mod folder as previously listed, we will configure Visual Studio to automatically copy the compiled. Once VS is opened, create a new project, select Visual C# > Class Library (.Net Framework) as the template. Now, let's jump into Visual Studio start coding. However, it is not necessary to create structures in advance like this, since we will configure Visual Studios to do it automatically in the later steps.

    Ps4 cities skylines mods mods#

    Generally, in Cities: Skylines, all mods will be placed at %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods with a folder structure like following: \Mods Let's get started by creating a simple mod which shows the detailed zone demand (Residential, Commercial, Workplace) by numbers when you pressed a hotkey, it is not something really useful, but enough to get your hands dirty to start. I would like to take some time to thank boformer and his awesome modding tutorial series, most of the content in this tutorial is originally created by him. *You are more than welcome to use other IDEs and text editors Special Thanks

  • ModTools by BloodPenguin (For debug purposes).
  • This tutorial is for PC only, the project hierarchy may be different and you may need alternate developing tools to create mods on Mac or Linux machines.

    Ps4 cities skylines mods how to#

    In this article I will show you how to get started on your first mod if you are thinking of being a mod author to this game. This is a game that not only great by itself, but also has a large community on the steam workshop with hundreds of thousands of mod authors that are keep providing stunning additional custom contents to the game. In the recent days I was playing a popular city builder simulation game Cities: Skylines and I spent a lot of time on it.















    Ps4 cities skylines mods